GANGAN ENSEMBLE

AvatarAn evolving series of algorithmic compositions for any number of improvisers

GANGAN SERIES II: VOLUME CONTROL

THE SERIES:

GANGAN SERIES started last July 2007 at Mag:net the Fort in conjunction with the “Happy Tengal Day” and “The Galleon Trade” art exhibit. Originally named the MOTZKIN GANGAN ENSEMBLE, it was created to perform the piece initially called “The Rotation of 9” that was created by Tengal, with the ensemble under the conductorship of Tad Ermitano. Since then, new ideas and concepts were introduced into the repertoire of the ensemble that gave birth to a series of new performances known now as THE GANGAN SERIES.
The GANGAN ENSEMBLE is a free improvising ensemble composed of any number of musicians/sound artists performing under the direction of its creator, Tengal.

For the GANGAN SERIES II, Tengal has incorporated a video graphic score created by Tad Ermitano and has created a new set of rules for it. Tad Ermitano’s video graphic score, VOLUME CONTROL, was originally composed for his (now defunct) “noise gamelan” with the same name. With the permission of Tad Ermitano, Tengal created a new concept and algorithm to go alongside the existing video graphic score to be performed by the GANGAN ENSEMBLE.

The GANGAN SERIES was created by Tengal and Tad Ermitano. We aim to have each performance different from the previous one; constantly improving and adding on the algorithms and concepts of previous performances.

THE SCORE:

The score is a visual graphic score composed by video artist Tad Ermitano using the Adobe flash program. Aptly named, Volume Control, the score simply determines player dynamics (the loudness and softness, and the intensity of the playing of performer), but not what to perform or which sounds to use. The score is subdivided into 6 panels (three main panels containing the interactive score and three small ones for a small timer countdown that appears on top of the three main panels).
The countdown’s purpose is to cue the players to either to start performing or to stop performing.

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Inside the three main panels are animated pulsating balls that grow big and small, bounce from multiple directions and off each other. These balls determine the dynamics: the bigger the ball, the louder the sound, and vice versa.

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Inside these three main panels, alongside the pulsating balls are three animated running men. The pacing of their running determines the intensity of the performance. If they run faster, the tempo is faster and the playing is more agitated. It is the opposite when they run slower.

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The piece has four reiterations and each time it is varied. In between the reiterations is a brief pause composed of a flurry of random abstract images, before the piece continues again.

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The total video score runs for about 15 minutes. The score can be looped to play for as long as the conductor wants. However, it is recommended to have a performance’s duration at least 30 minutes long.

In totality, the video graphic score is just a visual guide for determining player dynamics. However, it does not tell the player what to perform, which sounds to choose, and how to interact with each other.

THE CONDUCTOR:

The conductor’s job is mainly to assist the players with the panels they decide on choosing and performing as well as ensuring that everyone in the ensemble follows the score properly. The conductor has the right to remind a player if he/she is playing too loud or too soft, depending on the total macro sound of the ensemble. The conductor is also left with the challenging task of remembering each player who performed in which panel, to ensure that each player doesn’t perform on the same panel consecutively for each reiteration of the score. If the score determines the dynamics of each player, or the micro sound, the conductor interacts with the score acting as the main guide to control the total dynamics of the whole ensemble, the macro sound.

THE PLAYERS:

Each player concentrates on one of the three main panels while performing. They can choose to play at whatever panel by cuing the conductor with the corresponding lettered panel called Panel Cards. This is done before playing and before the score starts its next reiteration. The players have absolute freedom on choosing with panel to perform at. However they cannot perform on the same panel consecutively.

Each player has three colored panels in front of them with letters A, B, C. Each letter corresponds to the main three panels. Its purpose is to let the conductor, themselves, and the audience, know which panel they are playing at.

Also in each panel there should be at least one player assigned to it. Every panel should not be left empty. For example: Since there are 6 players in the GANGAN ensemble for the GANGAN SERIES II, there should only be a maximum of 4 players in one panel, so the rest of the 2 remaining players will each be assigned to the remaining panels.

IMPORTANT INSTRUCTIONS TO PLAYERS:

The tempo, timbre, content, method/technique of playing is left to the discretion of the performers.
The aim of each performer is to collaborate, interlock sound textures with other performers and make the totality of the ensemble’s sound organic as possible. The idea is to make the ensemble sound as real and organic as sounds evolve, intertwine, interlock, and change and move forward.

Almost all improvisational processes consist of these following steps:

1. Listening
2. Reacting
3. Augmenting (adding a sound to any fragment of what others were doing)
4. Creating new sounds, or fragments to explore

These steps in and of themselves might constitute a composition or plan of action for an improvisation using ANY sound source.

The two keys that are necessary to improvise successfully in an environment where ANY sound, is fair game are: listening and patience. You must listen to comprehend the dynamics of the sounds relationships being explored by other performers, and carefully chose a moment to make a contribution after having been subsumed by the experience.

NOTES ON IMPROVISING WITHIN AN IDIOM:

There are basically two main types of improvisation: one is “idiomatic” and “non-idiomatic” (borrowing the terms coined by Derek Bailey). Idiomatic improvisation is mainly concerned with the expression of an idiom (i.e. jazz, rock, flamenco, Indian music, etc) and takes its identity and motivation from that idiom. Non-idiomatic improvisation concerns itself with the so-called “free improvisation”, while highly stylized, is not usually tied to representing an idiomatic identity. Most often experienced improvisers in this type have developed their own language or vocabulary in their playing that it is idiosyncratic.
Much of what the GANGAN SERIES is concerned with is non-idiomatic improvisation. However, that does not mean it is forbidden to perform under an idiom. It’s unlikely that a jazz guitarist will ignore performing his roots; however it is strongly encouraged for all the players to GO BEYOND their idiomatic playing.

Tengal, Manila, January 2008

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